![]() ![]() 4.5.1 Boss 1: Tutorial -> Selray Dungeon.About Us For more information about Kotaku Australia, visit our about page. Technical Something not looking quite right? Contact our tech team by email at office AT. Advertising To advertise on Kotaku Australia, contact our sales team via our advertising information website. Contact Editorial To contact our editors, email tips AT or post to Kotaku Australia, Level 4, 71 Macquarie St, Sydney NSW 2000.Essentially, we take the mess of info coming out… Got a game you think we should be looking at? Contact or send it to: Kotaku AustraliaLevel 4, 71 Macquarie StSydney NSW 2000 So, uh, what exactly is this ‘blog’ thing? We’d love to say it’s some magical technology developed in secret by Thomas Edison parallel to his work with electricity, but it wasn’t. If you’d like to contact Kotaku with suggestions, comments, or product announcements, you can email us at Kotaku Australia is published by Allure Media in association with Gawker Media. Sure, you could mosey over to the US site, but you’d miss out on all the juicy gaming goodness that’s relevant – and important – to you. The Australian edition of Kotaku is focused on taking all this fantastic news and crafting it into a tasty treat for all you Aussies and Kiwis. ![]() Whether it’s the latest info on a new game, or hot gossip on the industry’s movers, shakers and smashers, you’ll find it all here and nicely packaged at Kotaku. They’d be one in the same in every lexicon on the planet if it were humanly possible. Once again Ys: Memories of Celceta proves itself the best fourth game in the series ever. Now it’s on the PlayStation 4, and once more I can’t put it down. It’s one of the most exciting Ys games, and certainly one of the very best games the poor PlayStation Vita had to offer. It’s seriously good stuff.Īround every turn there’s new music, new action, new creatures, and new memories for Adol to recall. Retracing Adol’s steps through this strange land is a fun way for a plot to unfold.Īnd this is a Nihon Falcom game, so the outstanding music carries the player along on its beat. It’s also harvesting monster bits to upgrade my weapons and equipment. I love exploring this world, even if it’s for the third time (I’ve played this on Vita and the PC port on Steam as well). Coordinating attacks and making use of items and conveniently placed healing monuments to take down bigger creatures is even moreso. Tearing into hordes of smaller enemies is very satisfying. Smashing the dodge button is the fastest way to move, so rolling across the landscape is the way to go. There is hacking and a fair bit of slashing, but each enemy has a weakness to a specific weapon type, so swapping characters in real-time and playing defensively are rewarded.Īdol, Duren, and various guest characters tear through the forests of Celceta. Far removed from the bump-into-monsters action of the early games, here Adol and friends block, dodge, and dash around the creatures they encounter. Memories of Celceta is a sweet spot in the evolution of Ys’ action role-playing combat. As cliche as amnesia plots are in Japanese role-playing games, this one provides the perfect purpose for our party to venture forth and smack about some animals. As he explores the wilds a second time, Adol collects his lost memories, slowly piecing together the story of his first trip as well as his life in general. Turns out our hero has been there and back only to lose his memories of the adventure. The hero and his shady friend Duren, a money-hungry trader, are tasked by the leader of Casnan to map Celceta’s expansive forest, a wild area from which no adventurer has ever returned. The adventure opens with Adol stumbling into the town of Casnan with no memory of how he got there or who he is. Ys: Memories of Celceta also involves Adol Christin exploring the mysterious land of Celceta, far across the sea, only this one counts in the grand scheme of things. Both of those games involved the series red-haired protagonist, Adol Christin, exploring the mysterious land of Celceta, far across the sea. Then there’s Ys IV: Dawn of Ys, a CD-ROM game for the PC Engine developer by Hudson Soft, also released in 1993. There’s 1993’s Ys IV: Mask of the Sun, developed by Tonkin House for the Super Famicom. That fact is more confusing considering there are two other games named Ys IV. Though released for the PlayStation Vita in 2012, three years after Ys Seven for the PlayStation Portable, Ys: Memories of Celceta is canonically considered to be the fourth game in the Ys series by Japanese developer Nihon Falcom. If you want to know why I love Nihon Falcom’s long-running Ys series of fantasy action role-playing games so much, look no further than Ys: Memories of Celceta, which is easier than ever now that a PlayStation 4 port has been released. ![]()
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